
The 3 star blessing that freezes every 6 times you attack an enemy is also great for freeze locking enemies.TBF I don't think any of my characters ever dropped below half HP when I was doing Kafka with Abundance, so I didn't really notice the damage growing. And the Ionian River upgrade for the main resonance power makes frozen last from the power last 2 turns instead of 1. If you do go remembrance then things you really should look out for would be 1 star -freeze resist per remembrance blessing (makes applying freeze reliable even against resistant bosses, upgrade this), 2 star remove dissociation on hit w/ bonus damage and 3 star apply dissociation if you hit a frozen enemy (these 2 give huge damage since it's hp % based). there is still a dps check aspect to it, but you can lessen the burden if you have eg hard hitting resonance powers you can refresh quickly enough or use remembrance and keeping everything frozen.

For Svarog you don't necessarily need to kill the hands to free people, I'm pretty sure breaking them is enough (although they'll still blow up later). Eventually she'll be able to one shot you if you let the fight drag on long enough. The whole point is over time, but suddenly all the damage 'over time' need to do the same damage in effectively fewer turns than front loaded damage.? That makes 0 sense for the archetype.She technically does have a soft enrage, every time you take dot damage she gets a stacking damage buff. Because it makes things like DoT really awkward to play and balance.

Honestly hope they get rid of the hard turn cap. Maybe it'll change in the super end game, maybe not.

DoT removal is one thing, but the whole 'over time' part of DoT is a whole lot less attractive when it just means you are effectively starting with a -1 turn handicap in a 4 turn fight.Thats pretty yikes for where characters/players are right. Mutli-phase boss fights remove all the dots/debuffs and, most important of all, there are turn limits in certain content. The reason 'most of them don't believe in DOT' is because both Su and memory's exist in their current iterations. If you just want 'steady' preservation and abundance and flat out both just better.
